Wednesday, July 27, 2011

idea injection #1

 This is the first idea injection this will be the mechanics behind basic movement through out the game world. These are movement ideas for general purposes some realms will have different modes that you can move in, but I won't be posting those quite yet.

Basic movement
Walk: move in any direction at slower speeds, lowers the chance that a foe will attack you very slightly.
Run: move in any direction at higher speeds.
Swim: Move underwater at a reduced speed, oxygen decreases the longer you stay underwater.
Jump: jump up 1 foot into the air, allows you to move over smaller obstacles and avoid certain attacks.
Advanced movement
Double jump: allows a second jump after a normal jump is executed allows you to move over larger obstacles and access different areas. A special item is needed to perform the double jump.
Climb: climb up ladders and hoist yourself over certain obstacles. A special item is needed to allow you to climb up hill and mountain sides.
Grapple hook: Toss your grappling hook onto a secure area and swing across large gaps accessing different areas of a map. The grappling hook must be obtained before this action can be used.
Mount: Ride on the back of your mount increasing your movement speed based on the mounts quality. Special mounts and the item needed will allow you to perform the double jump, grapple hook, and climb movement actions while on a mount.
Sneak: Greatly reduce your movement speed but decrease the chance a foe will see or hear you.
Hide: hide within a pile of bushes, or various other items to make yourself usable to foes; you must stand still while hiding moving will break the effect there must be a usable object you can hide in.

Some movement is built for general use while others are more meant for accessing areas that you may not have been able to access before. Some of them are traditional MMO game standards while others are a little more unique. Sneak is a little vague, it is not a stealth more than a movement mode that will lower the range in which a foe will attack you. Together hide and sneak will help less experienced players avoid un-wanted combat and hide will allow for an ambush attack (a battle mechanic that I will post in a later injection.).

No comments:

Post a Comment